![]() ![]() just end the quest then and there with her keeping the trinket. From there you're given the prompt to kill her, or could alternatively have Solas persuade her to give it to you, or. The only one example I can think of is the quest with Solas where you meet some Dalish mage upon working with her in killing the demons in a dungeon, she collects a trinket to keep for herself. ![]() Inquisition seemingly has none of that, however. This would typically mean you could potentially kill the quest giver, or demand more of a reward you could blackmail, lie, persuade, or even turn away your reward for the more altruistic playthroughs. Origins in particular often allowed you to steer many of the game's quests and character interactions in pretty drastic directions. It's all rather straightforward and completely clashes with the way quests could pan out in games like the KOTOR series or, more importantly, Dragon Age: Origins. Once you return you simply note that you've done what they asked and accept your reward. There's very little actual discussion or diplomacy going on amidst these quests you'll simply talk to person, ask what they want, then go and do it. What they notably lack is typically what I would assume most come to BioWare games for, and that's character interaction. ![]() The majority play out as a bunch of piecemeal fetch quests that involve you talking to Quest Giver, heading over yonder to collect Item or kill Thing, and then returning for your Reward. To put it bluntly, many of the side-quests in the game are pretty dull and wholly predictable. So, to begin with: Single Player MMO-itis ![]() In any case, while there's a lot left to be seen, I've invested more than enough hours for my problems to stick out. I would have ideally gotten at least one playthrough before I post this, but the game is of course so damn long that I want to at least express my current thoughts before I reach the end. It took me forever to actually get a single completion out of Diablo III in particular as I was playing through with every single class. I just can't help myself when I'm greeted with character creators or multiple classes in games, and I invariably end up playing multiple characters at once. Though there's also the fact that I've already got two simultaneous playthroughs going on. Anywhoo I haven't actually even finished the game yet, which is partly because I'm not quite as engaged as I was hoping to be. >_> As far as the visuals go, I have few complaints in that regard! yet at the same time there are so many nagging issues in the back of my mind that I simply can't escape, no doubt akin to the very Calling that haunts the Grey Wardens. I should preface this all by saying that I don't think Inquisition is a bad game, far from it in fact, and that I am enjoying myself. I was pretty pumped to return leading up to release many of the gameplay videos, trailers, interviews and the like proved that BioWare had actually taken feedback and the many criticisms of Dragon Age II to heart. Like many I'm sure, I've been spending an awful lot of my time in Dragon Age's land of Thedas. They certainly know how to make dragon's appear intimidating, I'll give them that! ![]()
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